This bug works really good in "stadium.map" and "ledgesb1.map" for example. The trick is that you can kill an enemy although you do not hit him.
For example in "stadium.map" your enemy uses jetpack, you don't have to hit him with a rocket. You can fire the rocket far over his head but he will be hit!
It also works really good in "ledgesb1.map". When your enemy is falling down, you have a good chance to kill him before he hits the ground. He is falling down but you only need to fire a rocket over his head. You will hit the pure "nothing" in the air, but you frag your enemy.
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